

I'm looking for someone who has the fix to export a big project with a lot of stuff to Unity where all scales/rotations are correct.

I've also just tried GLTFUtility, without succes aswell. I'm curious if it's even possible.Ĭommon 'fixes' like apply scale or changing the export settings or import settings did nothing for me. Reddit Logo created by /u/big-ish from /r/redditlogos!ĭid any of you guys manage to export a whole project from Blender with multiple objects and multiple childs/parents to Unity and get a correct scale + rotationon ALL the objects? I've watched countless videos, tried a lot of add-ons, tried a lot of settings, but I'm unable to find a solution. Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
